Update #6 – Modelling and Level Design

After taking some time away to power through our animation and theory assignments, our group is back on track with the game. Karl is getting the game mechanics working in Unity and progressing on our build, while the rest of us are putting together the models, finalised designs, and story elements.

My main focus now is the level design and environmental models. Having little experience with 3D modelling, I’m trying to creative simple yet striking models that will suit our art style.

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Level Design (Forest)

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